Tuesday, February 19, 2013

Design Day 3

Choose: We followed everything we have said except that it doesn't have have a prize because we would have to be there to give them out. We want to keep the obstacles, the shape, and the concept.
we think that our game doesn't need any thing taken out because that would make it simple and boring.

Implement:
Isabel: will bring silicone
Me: Paint and Brushes
Beatriz: the picture of the maze.

Isabel: will do the maze.
Me: I will paint it
Beatriz: Instructions and tittle.

Wednesday, February 13, 2013

Cardboard Game



Desing project day 2

We think that Isabel's model is the best one and the more detailed on but we think that we should use some of Beatriz's ideas and my ideas. We are going to use Beatriz's model and my idea of having different obstacles. The obstacles will be holes and mini mountains that will be very hard to pass.

What was good:
Its attractive
Its managed with your hands
there are a good amount of obstacles

We should work on:
Stable walls





Friday, February 1, 2013

Design Proyect day 1


Isabel Botero, Beatriz Acevedo, Maria Mercedes Gomez

Define Face

Our game will be for Primary School

The level will be medium

Something easy to use and understand.

The game is for both genders but mostly boys

The game will be colorful and attractive.

The game should have a price or reward

 The game should have something/ someone they can relate to ( ethos)

The game should be a little bit tick.

Research Face.

In this video was very creative.
 The problem they had was that the game was way to easy and they game too much information in the video.
The good part was that the claw machine they made was very creative.
http://www.youtube.com/watch?v=QwpS5elvvrE

This video was a lot of fun and they claw was really cool.
The bad thing was that the claw doesnt really work .
http://www.youtube.com/watch?v=J8twtevzkWk

Ideation face:

Our idea for the game is to built a cardboard maze in which the kid has to take a ball from one side to another.
Things that can go wrong are:
1: the game may break
2: the ball may get lost.